Charles petzolds programming windows




















Reimagined for full-screen and touch-optimized apps, Windows 8 provides a platform for reaching new users in new ways. In response, programming legend Charles Petzold is rewriting his classic Programming Windows—one of the most popular programming books of all time—to show developers how to use existing skills and tools to build Windows 8 apps. You should emerge from Part I ready to create sophisticated page-oriented collection-based user interfaces using the powerful ListView and GridView controls.

These include multitouch, bitmap graphics, interfacing with share and search facilities, printing, working with the sensors GPS and orientation , text, obtaining input from the stylus including handwriting recognition , accessing web services, calling Win32 and DirectX functions, and bringing your application to the Windows 8 app store. If you find an error, you can report it to us through our Submit errata page.

Sign in. Your cart. This eBook includes the following formats, accessible from your Account page after purchase: EPUB The open industry format known for its reflowable content and usability on supported mobile devices. It was finished three months after the April introduction of Windows 3. It was translated into Chinese, German, and Italian. The fourth edition is entitled Programming Windows 95 and has pages. I finished the revision in January , five months after the August introduction of Windows Of course, all the programs in the book were converted to the new bit application-programming interface, and I wrote a new chapter on multithreading.

The fifth edition goes back to the original unadorned title Programming Windows. I finished this revision in October , five months after the June release of Windows The book has a whopping pages and hard covers. The two Paul Yao chapters from the fourth edition are not included in the fifth edition. Nor is the chapter on DDE.

Instead, the information on bitmaps is greatly expanded, here encompassing about pages. Much of this was material I originally wrote for an abandoned book on bitmap graphics programming under Windows.



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